Tables, chairs, and even the people who remained in the bar noticed their bodies were bathed in red flame and couldn't even think faster. Simultaneously, the time around them moved ten times slower than before. Thank you."Even if you are a Rank-5 Mystic, so what? You can't attack me in this city-" Before he could finish his sentence, the whole reception hall started to turn red and was completely enveloped in reddish flame! Please also explain in further detail the reasoning behind the job combination beyond "this job is great and works for me". Therefore, one character's job allocation is but one part of the overall party allocation and game plan. FFXII's quirk with the job system is that no one fellow job do it alone, even though Zodiac Age's 2 job system blew off part of it. PS: to other comments recommending for Penelo, please explain the overall context of your party. If you want a job guide (it is easier now all versions of the Zodiac Age come with or are patched with job reset), here is a thread: Here are 2 links for threads talking about gambits. Ultimately, it depends on what other jobs you gave the rest of the party, the roles you intend them to play, and your game plan if stuff goes south.įYI it’s my first time playing any FF game so lots of the mechanics are unfamiliar to me. Some even advocate Ashe to be the Red Mage/Archer as her MAG grows faster than Penelo even if both reach the same MAG by level 99 other argue back that Penelo has slower weapon animatioms for most weapons and giving her Red Mage/Archer frees up other characters to exploit their weapon animations. All I can say is: it is probably the best Red Mage combination you can get other than Shikari or Machinist, but manage your expectations.Īs for who is the best mage, the stat distribution and the job boosts are murky enough that it does not matter too much. Item support from the Archer, ranged damage from the Archer even if not top tier). Given the mix of factors, this job combination is more a Red Mage from the spells used - but has space to be a wild card for other needs (e.g. It also has some mid tier White Magic to keep the party going while at it. The Shemhazai esper also unlocks heavy armour for the Archer if you really wanted Bow damage. You have seen comments about Burning Bow + Ardour/Fire spells and Black Robe + Darkga, which is the slight edge it can get vs the Black Mage who needs a staff. It first started as a 12 job party theorycraft and squeezing out unlocks from the Shemhazai esper. Knight/Bushi uses the espers, then Knight/White behaves as a 2nd Knight without needing the espers already taken).Īrcher/Red is. As the espers required for Knight's White Magic have no other options really, you tend to see Knight/White as a 2nd Knight in the overall party of 6 (e.g. Knight/White is basically a Knight, but using the White Mage to bypass the need for espers to unlock White Maguc. While there are other candidate jobs to pair with the Bushi (Uhlan, Monk, and Knight), the reasoning behind Foebreaker is to give shield augments to use a shield along with the Kumbha (which uses the Katana damage formula, but behaves like a 1H sword in equipping and animations). The Foevreaker job provides heavy armour and more STR the Bushi has. What caused you to choose those jobs for Vaan, Basch, and Penelo (maybe it's someone just shoved you the jobs and you took it, you took it from a guide - what and why?).īushi/Foebreaker is a combo DPS with the Kumbha (you need to build this with the Bazaar, google the recipe and where to get the ingredients). If you assigned any jobs to Balthier, Fran, and Ashe and for what reason. I don't use Bushi or Machine, and only Archer when a side quest provides a good Bow. Early on you can get Decoy which Penelo can keep on one member (if you have Shell on them, it might miss, don't ask why) so there's always something to do but I personally have Ashe as my Red Mage because she has higher base Strength than Penelo. Green Magic is unlocked through Clan Rank, which is gained by hunting those marks from posted bills. Red might be good for the first half of the game, but you'll never dip into the big spells late-game. If you're not blasting an elemental weakness while your Vaan or Basch is drawing attention, then you're topping off health or inflicting a status on the enemy. Her accessories will likely be Rose Corsage or Magic Gloves, eventually a Sage Ring. In order to maximize magic power, you need a Staff or Rod, preferably a Staff as they provide more (Black Mage). You are going to have her wearing Cloth because it boosts Magic Power and MP.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |